I’m trying to make a development WebGL build with Cloud Build. This would be exactly identical to checking “Development Build” in the WebGL Build Settings on my local machine.
I can’t find any settings within the UCB dashboard to do this. And it appears that changes to the build settings are not committed to version control, so do not affect UCB builds.
How can I make a development build with UCB?
Note: I realize that I can make builds locally and upload them to UCB. However, we have a quite complicated CI/CD workflow where we stitch together our Unity app and a react app and automatically host it via S3. We have all this hooked up to the webhook from UCB, so it’s automated end-to-end - and I don’t believe uploading builds triggers the webhook. I also don’t want to freeze my local Unity instance for 10+ minutes every time I want to make a build.