Development of the Pabu project: debugging Unity3D C# scripts inside of Sublime Text

Hi there.

I have seen many threads about how good Sublime Text editor is. That’s definetly true, and there are many people were trying to make it acceptable for Unity scripts development. There are couple of good add-ons for it. But everybody knows that it won’t be comfortable until you can use it as complete replacement for MonoDevelop. And here is the one step towards it - I want to use it to debug my scripts.

That’s why I’ve started Pabu project. It supposed to be the plugin for debugging C# scripts. That’s gonna be relatively big project, and that’s why I’m writing about it now - I am going to find people who want to join this development. I’ve done enough to make a simple debugging session inside of Sublime Text 3 and it’s definetly achievable.

Again: I’ve made this topic to find people who want to join to this project. It will also be good to hear about desired features, or may be just opinions about what can we get with this plugin (or what we can’t).

Hey man, I’m wondering how it’s going now ? Are there any release that I can try out ? Maybe add to package control ?

Hi!

Kind of lost hope to get any interest in this project (thats why i’m answering so late), so it’s freezed for now. I will return to it either when i’ll get more time for this or someone will have possibility join to the development. Anybody who is interested can just write me here.