Hi there,
Just trying out the Occlusion demo project - to get the hang of the workflow: I am trying to Build+Run on my 2G Touch.
Running Build+Run from Unity, Xcode builds - accepting the bundle identifier for my device provisioning as far as I know - but reports 1 failure:
…
Building target “Unity-iPhone” of project “Unity-iPhone” with configuration “(null)” — (1 error)
Checking Dependencies
No architectures to compile for (ONLY_ACTIVE_ARCH=YES, active arch=i386, VALID_ARCHS=armv6).
No architectures to compile for (ONLY_ACTIVE_ARCH=YES, active arch=i386, VALID_ARCHS=armv6).
Build failed (1 error)
…
This seems to be because the Unity Build+Run sets up Xcode for the Simulator mode - if I set the mode within Xcode to ‘Device-iPhone OS 2.2 Release’ and run Xcode’s Build+Run, it compiles but can’t find the Touch. It reports:
…
Error Starting Executable
No provisioned iPhone OS device is connected.
…
I have it hooked up via usb and iTunes is recognizing it.
Can anybody kindly point me in the right direction - in small steps, please!
Thx,
willtris
ps also, can the connection/setup be done over wifi in place of usb