Thanks for the suggestion, we donât have that data available yet, however you can collect some of this data from the Unity editor (more info here: Unity - Scripting API: SystemInfo).
Is your use case to create a segment based on device data? We are working on a feature that would allow you to create segments based on custom event data (once that feature is finished). So, you could create a custom event that passes device data (from the Unity editor) to Unity Analytics, which would allow you to build a segment of players using a specific device or OS version.
One thing I donât understand about how analytics is supposed to work (in general, not just unity analytics): If I want to track data that probably never changes (or not very often, in case of resolutions in a standalone build), whatâs the ârightâ way to do it? Just send events about the configuration every time the game starts? Does that not pollute the data in some way?
I only want the last sent value to be relevant at any point, to have data like âat feb 17, x of my users are using iOS 8â or something like that. I always assumed user attributes would be intuitively the right thing to use for that, but Iâm not so sure anymore.
If you want to check how many users are on a particular device, or OS type, you can create a custom segment with a rule of, âUser platform isâ and then select any particular device you would to track. You could also create custom events that send this information on the players first launch of your game. Here is a link of how you collect this data to send, Unity - Scripting API: SystemInfo
We are currently working on expanding into the functionality any_user was asking about but we do not have a concrete release date. It will be announced as soon as it is available.
What about device intelligence feature that was presented on Unite Europe 2015 in this video (3:30)?
Is this feature going to be available in the near future? I see on the presentation thereâs â5.3â label which I think stands for unity version when it will be available, but I donât see anything about it in the official roadmap.
We are currently working on this and are hoping to have it out with 5.3. Since 5.2 is still in Beta it will be a short while before we are ready to release this feature.
Device Intelligence is still in closed Beta so it will not be available in 5.3. However, if you are interested in the possibility of trying out the enterprise version you can send me a PM and I will pass your information on to the correct people!
I cannot really say whether device intelligence will make it into 5.4 but we are going to continue the closed beta for a little while longer to make sure it is ready before we ship it out.
We are so happy to hear your enthusiasm for this feature! We donât at this time have any additional information on when it may be released, but we will be sure to make an announcement when we do!
Weâre using HockeyApp which allows us a really nice overview of devices and OS versions users are using the game on, it can also automatically provide crash reports.
Unfortunately Unity Analytics just isnt powerful enough for a production environment just yet. I look forward to future improvements.
Weâre glad to hear youâre excited about Device Intelligence. Currently, it is still in closed beta. We donât have any information about when itâll be released, but we will make an announcement when it is ready.