Device Camera not moving after enabling accelerometer on mobile device

Hello, I have created a camera that can rotate according to the gyrometer on the phone. The camera rotation was working fine, but I am not really sure why the camera is not moving when the position of the Android device changes. I think one of the reasons might be related to the small values from the accelerometer data. However, the camera still does not move even after I amplified the values by adding a movement scale (set to 100f).

using UnityEngine;

public class GyroMovement : MonoBehaviour
{
    public float speed = 100.0f; // Base speed
    public float movementScale = 10.0f; // Increased scale factor for movement

    private Vector3 acceleration;
    private Vector3 gravity = Vector3.zero;
    private Vector3 deltaAcceleration = Vector3.zero;
    private float highPassFilterFactor = 0.1f; // Adjust this value for filtering
    private float debugUpdateInterval = 1.0f; // Interval for debug logs
    private float nextDebugUpdateTime = 0.0f; // Timer for debug logs

    void Start()
    {
        if (SystemInfo.supportsGyroscope)
        {
            Input.gyro.enabled = true;
        }
    }

    void Update()
    {
        // Get the accelerometer data
        acceleration = Input.acceleration;

        // Apply high-pass filter to remove gravity
        gravity = Vector3.Lerp(gravity, acceleration, highPassFilterFactor);
        deltaAcceleration = acceleration - gravity;

        // Calculate movement direction
        Vector3 moveDirection = new Vector3(deltaAcceleration.x, 0, deltaAcceleration.y);

        if (moveDirection.sqrMagnitude > 1)
        {
            moveDirection.Normalize();
        }

        // Amplify movement direction for more noticeable movement
        moveDirection *= speed * movementScale;

        // Debug before applying the movement
        Debug.Log("Move Direction before applying: " + moveDirection);
        Debug.Log("Transform Position before applying: " + transform.position);

        // Move the transform.position
        transform.position += moveDirection * Time.deltaTime;

        // Debug after applying the movement
        Debug.Log("Move Direction * Time.deltaTime: " + (moveDirection * Time.deltaTime));
        Debug.Log("Transform Position after applying: " + transform.position);

        #region Gyroscope rotation
        // Gyroscope for rotation
        if (Input.gyro.enabled)
        {
            Quaternion deviceRotation = Input.gyro.attitude;
            deviceRotation = new Quaternion(deviceRotation.x, deviceRotation.y, -deviceRotation.z, -deviceRotation.w);
            transform.localRotation = deviceRotation;
        }
        #endregion

        if (Time.time >= nextDebugUpdateTime)
        {
            nextDebugUpdateTime = Time.time + debugUpdateInterval;

            Debug.Log("Acceleration: " + acceleration);
            Debug.Log("Gravity: " + gravity);
            Debug.Log("Delta Acceleration: " + deltaAcceleration);
            Debug.Log("Delta Acceleration Magnitude: " + deltaAcceleration.magnitude);
            Debug.Log("Move Direction: " + moveDirection);
            Debug.Log("Transform Position: " + transform.position);
            Debug.Log("Move Direction * Time.deltaTime: " + (moveDirection * Time.deltaTime));
        }
    }
}