tile=[emptyTile,tile1,tile2,tile3,tile4,tile5,tile6,tile7,tile8,tile9,tile10,tile11,tile12,tile13,tile14,tile15];
puzzle =new FifteenPuzzle();
var tileNumber=0;
puzzle.Randomize(1,true);
for(var i=0; i<4;i++){
for(var j=0; j<4; j++){
var tilePosition=puzzle.getTile(i,j);
Debug.Log("***************************************************"+i+","+j);
tile[tilePosition].SendMessage("InitPosition",cubePositions[i][j],SendMessageOptions.DontRequireReceiver);
tile[tilePosition].SendMessage("SetTilePosition",new Vector2(i,j),SendMessageOptions.DontRequireReceiver);
}
}
above code is working fine in my system but if I tried to install if in ipad getting below exception, what may be the problem?
(Filename: /Applications/buildAgent/work/68355d6e5d19d587/Projects/…/Runtime/Export/Generated/BaseClass.cpp Line: 2535)
ExecutionEngineException: Attempting to JIT compile method ‘(wrapper dynamic-method) UnityEngine.GameObject:GameObject$SendMessage$System.String$UnityEngine.Vector2$UnityEngine.SendMessageOptions (object,object[ ])’ while running with --aot-only.
at System.Delegate.CreateDelegate (System.Type type, System.Object firstArgument, System.Reflection.MethodInfo method, Boolean throwOnBindFailure) [0x00000] in :0
at System.Delegate.CreateDelegate (System.Type type, System.Reflection.MethodInfo method, Boolean throwOnBindFailure) [0x00000] in :0
at System.Delegate.CreateDelegate (System.Type type, System.Reflection.MethodInfo method) [0x00000] in :0
at System.Reflection.Emit.DynamicMethod.CreateDelegate (System.Type delegateType) [0x00000] in :0
at Boo.Lang.Runtime.DynamicDispatching.Emitters.DispatcherEmitter.CreateMethodDispatcher () [0x00000] in :0
at Boo.Lang.Runtime.DynamicDispatching.Emitters.DispatcherEmitter.Emit () [0x00000] in :0
at Boo.Lang.Runtime.DynamicDispatching.MethodDispatcherFactory.EmitMethodDispatcher (Boo.Lang.Runtime.CandidateMethod found, System.Type[ ] argumentTypes) [0x00000] in :0
at Boo.Lang.Runtime.DynamicDispatching.MethodDispatcherFactory.Create () [0x00000] in :0
at Boo.Lang.Runtime.RuntimeServices.DoCreateMethodDispatcher (System.Object target, System.Type targetType, System.String name, System.Object[ ] args) [0x00000] in :0
at Boo.Lang.Runtime.RuntimeServices.CreateMethodDispatcher (System.Object target, System.String name, System.Object[ ] args) [0x00000] in :0
at Boo.Lang.Runtime.RuntimeServices+c__AnonStorey13.<>m__7 () [0x00000] in :0
at Boo.Lang.Runtime.DynamicDispatching.DispatcherCache.Get (Boo.Lang.Runtime.DynamicDispatching.DispatcherKey key, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in :0
at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[ ] cacheKeyTypes, System.Object[ ] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in :0
at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[ ] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in :0
at Boo.Lang.Runtime.RuntimeServices.Invoke (System.Object target, System.String name, System.Object[ ] args) [0x00000] in :0
at UnityScript.Lang.UnityRuntimeServices.Invoke (System.Object target, System.String name, System.Object[ ] args, System.Type scriptBaseType) [0x00000] in :0
at Swipe.Start () [0x00000] in :0