working on simple Android 2D Game.(Unity Personal Edition)
GFX.WaitForPresent or Device.Present are huge.
Every time it´s different, some day it´s Device.Present and other day it´s GFX.WaitForPresent.
I´ve been facing this problem for quite a while now and I thought i´d get rid of it when I am finished with the project. But… I just couldn´t there was toooo much lag every time I built and ran.
I´ve tried litterarly everything, there is no need to count all the things I tried, I can just tell you I followed this website http://atilkockar.com/on-unitys-gfx-waitforpresent-problem/
And I´ve probably seen every single question wondering about Device.Present error.
So I litterarly gave up on trying I know that this is one of the most searched errors but I was wondering if… (ALSO - I created a new project, changed the player settings to (com.productname…) set the built settings to android and profiled the game. Guess what… device.present was at 70%) anybody fixed this error or should I say bug, and is there ANYTHING else to try?
If anybody reading this post is too building a 2D game for Android, I was wondering if he could screenshot all his main settings. Couse that would probably the only way to find the solution.
Thank you for reading!