Hi,
I’m currently trying to setup my app to have a “review screen”.
I found on forums & documentation that for IOS this is the way to go :
But when I’m calling this on device nothing shows up.
I also tried what was suggested in this post :
using
#import <StoreKit/StoreKit.h>
void requestReview()
{
[SKStoreReviewController requestReview];
}
https://forum.unity.com/threads/ios-native-review-api-plugin.478340/
But still nothing.
Am I missing something ? Is it normal that nothing shows up until the app is officially published ? If so, how can you know it’s working beforehand ?
Thanks for the help!
[UPDATE]
I found out that
bool requestAvailable = Device.RequestStoreReview();
seems to work once the app is live on the store but since there are no callback (or I didn’t find any) it’s very difficult to have a proper app flow going
(the game is still going on in background and I have no means to lock the game progression while the user is interacting with the ‘native’ review window)
any insight on that subject ?
You might have better luck with setting the Rotation using Quaternions - you'd have to try it: transform.rotation = transform.rotation * Quaternion.AngleAxis( 90f, transform.forward );
– Gordon_G