Device Script Debugging

Is script debugging intended to function with AVP from a Macbook? When I create a script debuggable build and run it on device, Xcode shows that the application is waiting for a managed debugger to connect but I am unable to see the application/device as a debuggable target via Visual Studio for Mac.

It does, but you will have to manually put in the IP/port. Unity prints the information near the beginning of launch in the debugger log in xcode (look right after the memorysetup-etc bootconfig logs).

I don’t see a way to manually put in the IP/port for a debugger connection with Visual Studio for Mac. Am I using the wrong attach process?

Hmm – I’m not familiar with Visual Studio for Mac, but from Developer Community there might not be a way to do this. We mostly work with Rider or VS on Windows.

I also find vs for Mac doesn’t work and Rider works well.