Device Sizes for a 2D Game

G’day Everyone,

I’ve been messing around with Unity and watching the tutorials but I have gotten to the point where I want to develop my own Mobile game and release it to the Google Play Store and Apple’s App Store. However I’m just curios as to how you make it fit all the screen sizes, I have looked around and seen an asset on the Asset Store that apparently ‘Fit’s all screen sizes’ so would that be the best way to go or I saw on the Unity manual that there is a canvas scaler, should i use that instead and get the screen dimensions for it to fit. It’s only going to be a simple 2D Pixel game with one joystick. If anyone could help me out here I would be grateful. Thanks!

All Screen Size Asset -

Unity Manual -
https://docs.unity3d.com/Manual/script-CanvasScaler.html?_ga=1.136610872.984905201.1473592392

Yep, use the canvas scaler, it allows you to have the UI scale to any screen size.

Thanks Mate!

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