Devices to test an Android Game!

Hello Folks,

As you are aware there are more than 50 different devices in android. I have read the unity3d 3.3 is tested by unity guys in lot of different android devices.

Does that mean that if I develop a game using Unity3d, I do not need to test it on all these different devices, I just need to test in my development phone, which is a Samsung Galaxy S phone?

As a startup venture I wanted to keep the costs as less as possible.

How about ios devices? If I test my unity3d game on an iPod (4th generation) and and iPad1, would that be safe to release a game into apple appstore?

Regards,
Madhu

I’m not a mobile dev (yet) so what I’ll say here are just educated guesses.

You should test it on as many devices as you can. If you test on your galaxy S phone and it performs good, it doesn’t mean that it will perform good on older android phones.

Unity itself being tested in a lot of devices, is so that unity games will run on a lot of diferrent devices, not that they will run as good.

On ios things are somewhat clearer. If it works on ipod 4th gen, you can assume it will run as good/better on iphone4 and even better on 3gs. 3G or older devices though will probably be much worse, so you will have to test to see if performance is acceptable.

In general, for both platforms, have a target device (Galaxy S for android and ipod 4th gen are good for targets) and then when you are near completion/optimization phase of development, you should really find more devices to test on.

If you log into your android dev account they actually sell recommended test device made for developers without contracts.

Hi,
if you are developing game, which is pushing GPU a lot then you probably would like to test it on at least 3 devices: one with Qualcomm chip, one with Imagination Tech chip (SGX) and one with Nvidia’s chip.

In our company we select several real devices to cover most popular screen size / gpu vendor / form factor combinations, e.g. there are 4 major GPU vendors and around 5 popular resolutions, we create table with all possible combinations and fill it according to statistics data for current period (end of spring 2014):


More about how we select test devices on our blog http://developers.nravo.com/best-test-devices-for-game-development/