Paper Engine
Paper Engine is a middleware tying together Ink by Inkle & Unity Engine, but with a lot of extras. Ink is typically a text-based game, with very limited artwork & game systems. Paper Engine’s goal is to add in a lot more game elements to writing in Ink, without you ever having to actually leave Ink!
It is also designed to be fulled moddable, allowing the player to create their own stories and games using all the supported features of Paper Engine. Features will initially support our own game, Lord Ragnavaldr and the Wishing Stone, and later to support our other game * Away Mission * with Paper Engine 2.0, but depending on demand may receive additional features inbetween.
“Lord Ragnavaldr and the Wishing Stone”
A story about an elderly knight at a time of endless civil war who goes on a delusional personal quest to find a magical stone based only on a legend, a peaceful dream, and a dark desire to end the hopelessness that has put him on the edge of total destitution of the mind. A story set in
The World of Emergence
Inbetween "Paper Engine" & our game “Lord Ragnavaldr and the Wishing Stone”, is the World of Emergence. This is a large amount of generic content, world building, hextiles, characters, and story which help to create Emergent Gameplay. Ink is a scripting language which specializes in dynamic storytelling - weaving together bits and pieces of story in a very powerful way so no single encounter is ever the same.
The Weaver’s Loom
To create our game, "Lord Ragnavaldr and the Wishing Stone", we use The Weaver’s Loom, a set of Content Creation Tools which we will also release as Mod Tools. The Weaver is like a Game Master,
Think of it this way:
Ink is the Scripting Language. The book you write in to author your stories.
Paper is the Gameplay (Hexmap, Scene, Dialogue Choices, Pathfinding, Dice Rolling) which you call in Ink.
Emergence is a world of content which comes with the game. You can make your own stories in Emergence - a Medieval High Fantasy Post-Apocalyptic world of Knights, Magic, & Horror. You can edit the world, use just the artwork, or scrap it all and do your own worldbuilding by example.
The Weaver’s Loom is the Game Master’s mod tools to help set up the Paper Engine components of the game. Tools such as Procedural Hexmaps, Scene Management, Character Creation, Emergent Gameplay Editing, and more. The result of work in The Weaver’s Loom outputs .Ink files or Paper Engine Commands (in order) which you can copy/paste into your story.
Paper Engine 1.0
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Hexagonal Map Support
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Text-Driven Scenes
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Entirely Written in ink by Inkle
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Polygonal Dice-Based Conflict Resolution
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Scene Management
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Inventory Management (Manage your Items, Equipment, Consumeables, etc.)
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Party Management (Manage your Characters in your Party)
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Procedurally Generated Maps
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Emergence - Medieval High Fantasy Content
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Procedural Name Generation
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Characters, NPC’s, Monsters, Monster Groups, Bosses
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Character Skills, Character Personality
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Items, Equipment, Rewards, Debuffs
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Procedural Encounters, Events, Story
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Factions, Regions, HexMap Types, Character Types (Classes, Races, etc.), Locations