Devolution
Current status: First public prototype
In it’s current form you control your character as in a standard FPS game.
In this prototype you are generally encouraged to just play around, shooting zombies (preferably with friends).
There is an objective implemented however, picking up a suitcase located in the researchy room in the underlevel and bringing it to the starting location.
Meet the makers: We two are lads working on this game as a part of our thesis on co-op games. The non-writing part of the team has been in charge of assets, audio and leveldesign.
I have done the scripting and most of the Unity work. Also I’ve worked on getting placeholder models and animating them.
What we have done so far: First we had to learn Unity and scripting for it, especially the network part
We have worked out a working FPS game with multiplayer and spawning enemies. Looking back at it I wonder what all the time was spent on, but I’ve realized things do take time…
What we have left: Lots. Prototype testing with users such as you fine folk for one. Proper models and animations are going to be added in the somewhat near future (January). Also more enemies, gamemodes (survival and objective), weapons and character classes will be added according to plan. This should all be done by June when we are done with the thesis and so should the related projects be.
Please do test our game and give us some feedback on it. We are well aware that there are still a lot of things outside the visual side of things that need to be adressed, but please try it and tell us what you think nonetheless.
Working on the smaller, non-gamebreaking bugs and issues are going to take priority in the coming months (as we’ve had our hands full just making the game not crash or bug beyond playable till now).
Game:
http://www.hatefueled.net/games/devolution/devolution.html
How to play:
WASD - Movement
F - Flashlight
E - Use button (elevator, suitcase)
Objects are pushed by walking at them
For our progress so far we have not been unaided:
The creator of the A* pathfinding we use, well known sturestone here on the unity forums (What a stud!).
Also big thanks to M2H for their networking tutorial and occlusion culling (as we do not have Pro).
stefano0001 for the free S.W.A.T/marine model created by him, found on turbosquid.
Also thanks to the creator of the free zombie, wherever I found it.
And last but not least, thanks to the various users here on the forums that have helped me with all sorts of questions I had!