Dialogue Tree with Score/Lives

The Dialogue System for Unity can do this without any scripting. Please feel free to try the evaluation version. Many games and educational systems define a “quest” in the Dialogue System since they can automatically show text in a Canvas UI. For example, set the quest’s Description field to “Score: [var=score]” and set the variable “score” in the dialogue tree. If you have any questions about setting it up, please let me know on the Dialogue System’s forum thread .

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