Seems kinda buggy.
Hard to tell what face some of the die land on.
Average was always wrong, and it seems to just change at random even after all the dice have been rolled.
Amount of dice rolled seemed random and would change every tmie. Even the number you select on the main menu changed as I went back and forth.
Theme switching doesn’t work.
Edit: I reloaded it and didn’t experience those bugs so not sure what’s happening there (theme switching still didn’t work).
Beyond that I kinda expected more. Dice apps are a dime a dozen, so if you’re making one at this late in the game it ought to be pretty awesome IMO, but this doesn’t really seems to stand out. Rolling is slow, there’s a needless delay at the start and the animation seems a bit pointless as you can’t read the numbers when they spin. There should be an “instant” result option. The eye candy is fun for the first few times but while you’re actually playing a game all you care about are the numbers, no point making people wait for them.
After a roll is complete, line the dice up so thery’re easier to count. I know there’s a total number, but still, it’s nice to see and it’ll make some other suggestions below easier to impliment.
Menu system is a bit contrived. If you tap once to many there’s no way to remove a single die, you have to reset? Feels like I’m using an evil HTML form to roll dice.
No way to save favourite dice combos?
No options to select different colours. Some RPG systems use a special die (like a critical die) that’s rolled with all the others. In order for your app to be of any use in those game I’d need to setup my dice on the main menu, roll them, remember the number, go beack to the menu, reset, setup another die, roll again. Yikes.
No option to “re-roll” one or some combination of the die while freezing the others - another common task in many RPG systems.
No option to easily add/remove dice from the roll screen then quickly re-roll.
Why are there giant logos hogging the menu screen and even overlapping the tap areas for some of the dice? I hope they aren’t going to take you away from the app if you accidentally touch one.
No offence, but as far as dice rollers go it feels like you’ve focused too much on visuals at the expense of usability. I suggest you pay more attention to how people use regular dice while playing an RPG and try to get your app at the very least as fast and flexible as that (quick changes, re-rolls ect).