did animations change in 5.4?

When I create animations in 5.4 nothing works. I have my game object attached to a slider. but the motor does not move the object. it’s as if apply root motion is checked but it isn;t. in fact when I check apply root motion the slider works. when it should be the opposite. additionally when I set and animation bool now it continuously plays the first frame as if I’m setting a trigger over and over again, instead of setting the bool once and playing the animation through.

animations on my objects created before 5.4 all still work as expected but when I create new animations in 5.4 I’m experiences a bunch of frustrating problems. Is anyone else experiencing this? or is there something I should be doing in 5.4?

ok so to fix my problem I had to open settings in the animator window and uncheck fixed duration. no idea if this was present in previous versions, I never had to open the settings before. but unchecking that box made everything behave the way I 've been expecting. … :confused: !

Same problem here but I don’t have a transition state to switch from, so I can’t take off Fixed Duration.

This animation worked fine before.

And setting Apply Root Motion makes it WORK when that’s exactly the opposite of what would make sense. Maybe because the root motion in this case is to not change any position at all. But nothing should change position. There are no position changes… It’s a sprite sheet.