We updated to Unity 2017.3p2 and now when we try to change an animated UI object’s anchoredPosition in C# Script, it gets overwritten by the Animator. The problem is, in all of the animations that this Animator uses, we only change the object’s Scale, not position. It used to be that these properties were independent.
The object being animated has a UI Button and a UI Image component on it.
Does anyone know what might be happening?
Thanks!!