Hi all,
I am at the very early stage of my next iOS game, witch will be a kind of battle arena with two teams of 5 players.
What i need is a networking system that can make the iOS player the client, and my internet server the server/host.
I need to be able to host mutliple games, to have a lobby where players can chat and so on.
I am a total newbie in networking, i tryed to find informations about “easy” networking on iOS but coulnt find anything.
I just found pc tutorials here and there but nothing iOS specific.
So: Does someone succesfully made a iOS game with Photon or SmartFox or anything else?
Do you know any good resources to start from ?
thanks,
Paradoks
Photon is a good option. Though we are still a month out before we can push the game that we are updating that uses it.
@RazorCut
did you use a template like viking or AngryBot ? Or did you install something iOS specific ?
Is it Photon Cloud or Server ?
Edit : Was just browsing the forum to look for new informations:
Is it still right that you cant run photon on unity iPhone basic ??

We’ve been working with their SDK from scratch. It’s for an iOS title and using their Cloud option.
I don’t know about the Unity Basic limitations since we use Pro.
I’d say all third party networking solutions for Unity need pro licenses. That’s not changing so soon.
Unity networking doesn’t have the limitation but other drawbacks. A comparison.
In that case, yes, go through the tutorials and play around with them. In my opinion it’s good to experiment and get experience. If something limits you, just ask in the networking forum how to solve it.