Using Unity to create a multiplayer game, but having issues.
I have a lobby scene that loads a game scene, with some prefabs defined containing components NetworkTransform/Network Identity that I want to load on clients. The prefabs succesfully load for the server, but when the scene loads for clients the objects are deactivated and an error message repeats for every defined network object:
Did not find target for sync message for 2
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()
… I can’t begin to imagine what I’m doing wrong, and why these objects aren’t loading for clients… Any advice would be really appreciated!