Did Unity Abuse the Asset Store?

  1. Unity for the first time(I might missed some, so help me God) has promoted particular private asset. They made huge promotive campaign, on facebook, youtube, blogs,forums and else. If you can see the attached images, you can see that Unity have promoted non existing(or just submited ) asset as 5*, before even creators announced their first Introduction video.
  2. If this asset come to QA as some speculate, we are well aware that creator has been often on Unite in US and Canada and that inside Unity connections have help to have such a push up. Question is if that everyone have 5k $ to join such events so can make such bounds, instead of official regulated way for asset promotion.
  3. If Unity is free to do what they want(engine is theirs, right?), can we beleave in fair competition on Asset Store, or we can self destruct our asset on which spent years of work, cause of forcefully flocking the herd.

What if Bolt is just a good asset and people at Unity liked it?

Playmaker, Notorius,and many others are good assets, but they were not promoted directly by Unity, before release and before people tried and see if its good. The second part of the question was, how we submit other asset so people at Unity like it too? Have Joachim for personal buddy? :slight_smile:

Official persons should have been NEUTRAL.

As harsh it may sounds, world turned by $$$ is not fair at all.
Generally Unity is free to use (for most). But also, Unity need make profit.
I am not defending Unity, neither I like all practices. But I see, why certain things are, as they are, even sometimes annoying.

Official is as neutral, as bias toward promoting product can be.

Do think if me and Brad Pitt auditioned for the same Hollywood movie that the producers would be NEUTRAL?

Unity has always promoted assets via their SNS. What you missed: Bolt’s first (initial) release was on July 26, 2017. You can see it for yourself by going to the Bolt asset page, expand the “Releases | current ver. 1.4.6f3” section and scroll down a bit. That the devs released their first tutorial introduction video a year later, doesn’t really mean anything.

This isn’t exactly true for Playmaker - see here, here and here. There’s also a section called “Top paid assets” on the Asset Store and even there it’s listed. [Nottorus development has been halted in April last year]( https://discussions.unity.com/t/622815 page-25#post-3584953) and the developer no longer supports it. It wouldn’t make sense for Unity to promote an abandoned asset.

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What’s the gain for Unity heavily promoting a specific publisher and his/her asset? At the end of the day, they get a cut from all Asset Store publishers.

Following that logic, it would’ve made more sense for them to promote Nottorus instead of Bolt because it used to cost $250 and not $75 because they would’ve gotten bigger cut out of it, wouldn’t they?

Pricing means nothing. Provided features, functionality, feedback and initial popularity, which drives sells. You can sell expensive and few, or cheap and tons. Second brings often more income.

Also, as far I am concerned, Bolt is much older than other, which puts already on better ‘starting’ position.

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What is SNS???. No video of asset mean noone know what the asset is. How Unity knows and promotes 5*, before anyone tried or have official video. Based on screenshots. ComeOn.Mr. Lazlo was going on every UNITE in Canada and going to Unity guys one by one to show, but not everyone have 5k $. But we had and have better ideas and full compatibility with Unity prefabs, serialization and overall Unity idea. They have just good makeup and connections.
The List I gave, Playmaker, Nottorius, was of good assets, not to hang on them and explain history of any of them, or saying smart things like promoting not supported, there are Node Canvas, and many more. The topic question for you was why Unity doesn’t get behind all of them, with such huge promotion, they gave for … Why not fair competition?

Nothing have with older or good. There are many much older. Mine first video was Feb. 2016. The only thing they miraculous push it, on top of everything. Unity herd the flock towards them.

No. That’s why they won’t choose the best actor. :smile:. If that how the things were, let them make Unity in Us and Danmark only and f*** rest. Let don’t sell that about Democratization of Game DEV>

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My point is that Brad Pitt has a proven track-record of making money for the industry over and over again. That’s often the only objective, measurable way to determine if something is the “best” or not.

If you make an asset and your asset takes-off like a storm with tons of people buying it in a short time and it gets tons of good reviews then Unity will probably start promoting it just like they do with Bolt.

No there was no feedback, just few from friends and same person different Cc probably, then Unity promote him and then got tons of reviews and… The money for industry makes the make up, and what they are best. If some in Unity took and check the technical value and compatibility would have been different story(They were so 5*,that they redo whole ground to up). There second part of story, Unity will move to Jobs and throw Monos, they are already making Dots VS tool. Then most of assets won’t be compatible. That’s Business only money statistics :slight_smile:

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Social Network Services - twitter, facebook, YouTube, reddit, … They are a good way to advertise/market your asset.

I’ve seen assets that doesn’t have videos, yet people purchased and were satisfied with them. AFAIK you don’t necessarily need a video, though it is (obviously) encouraged to make and show one. Some developers are even releasing playable demos - either as WebGL or Standalone .exe. “How Unity knows and promotes 5*”? Because the assets you’ve mentioned in post #3 , for example, are existing for years now:

  • PlayMaker, released in March 2011 (!) (Unity promoted it here, together with uScript and others)
  • Nottorus, released in April 2016

There are other ways for you to make Unity aware of your asset. I doubt the developer of PlayMaker travelled to (every) Unite, yet Unity still got aware of his asset (probably because it was the first visual scripting asset for Unity) and thus featured it in blog posts, etc.

The reason why I hung onto them was because you said some untrue claims about them. But let’s see… NodeCanvas got released in 2014 and also sports 5*. I don’t know if Unity ever directly promoted NodeCanvas, but people certainly got aware of this asset in other ways.

Most of these assets are high-rated ones - which means they are pretty good in terms of: the asset itself, how the devs behave (e.g. giving good support, treating their customers well, etc), how often it gets updated. This should answer the question. I’d say there is fair competition.

From the looks of it, you also have developed a visual scripting asset called “Logic Forge”. But the truth is: You knew the risk of having competitors, yet you still decided to jump on the bandwagon way to late! To add further fuel, it got released in February 2016 and the first update for it was released merely two weeks ago (regular updates are important).

Why should I buy your asset when there are better ones (even battle tested/proven ones, i.e PlayMaker) out there already?

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To be quite honest, every time a post like this pops up, it is always from someone who made an asset in an oversaturated corner of the market and they aren’t selling and the title is always “Did Unity do X?” or “Should Unity be allowed to Y?”. No one said you have to sell on their asset store. Nothing is restricting anyone from selling wherever they want.

It’s pretty simple. They are free to promote who they want on their store, you are free to sell your assets where you want.

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