Did you already know how to program before you used Unity

I am just curious as to how other people jumped into Unity when they first starting learning how to use it?

No, this SDK has changed my life .

blitz3d / darkbasic > Xna > Unity… ^^

My programming skills were 20 years out of date and consisted of C (just plain C), BASIC and HTML.

Aside from web development (HTML and minimal Javascript), the closest I had come to programming was GameMaker 10 years ago.

EDIT: I actually taught myself VB6 while in high school, then took a course in VB.Net… failed (dreamed a bit too big for my assignments).

I was 14, had dial-up internet (and rarely went online) so didn’t know about Unity and thought all games were made from scratch. I learned C++ and built an (incredibly basic) 2d library which worked pretty well for being 14 despite the many, many memory leaks.

When I was 15, I decided to make games for iOS. I installed hackintosh on my PC and used Cocos2D. I did end up making a half game (you could launch a ball out of a cannon) but at age 15 I didn’t have much perseverance and ended up canceling it.

Then I went to a high school with high speed internet, found Unity, and things have gotten much easier.

I’d been programming for years before jumping into Unity, including writing games using a variety of other engines and/or frameworks.

As a word of advice, if you learn programming by just using Unity then there’s a lot of ground level stuff that you’re most likely to miss, in regards to both game programming in particular and fundamental programming in general.

My first language was RGSS2, a scripting language by RPG Maker, similar to that of python. After producing a few months, it was time to get serious and then I found Unity.

We are both from the same area. Thought I would point that out. :stuck_out_tongue:

I came from PHP/MYSQL/CSS/JS/C# for web and deskto business, 14 years of experience…

I come from PHP/MYSQL/CSS/CSS/JQUERY/XML background (professional web developer by profession). I’ve been coding in UnityScript thus far as the syntax is familiar. The reference page has been a huge help.

I knew ActionScript 2 and basic web stuff (HTML, CSS, and basic JS). I first downloaded Unity in 2007, but was a bit overwhelmed at how much there was in the software. At that time there wasn’t the plethora of tutorials and information on getting started that there is today. I came back a little while later and used Will Goldstone’s LearnMeSilly.com to get started. I used the scripting reference along with the help of people on the forums to get into US, which I currently use. I’ve been meaning to get into the C# groove, but haven’t had time.

I found Unity around age 14, learned Unity’s JS, and had my first iPhone app published at age 15. I’m 17 now and working on my third app.
This year at my high school I am finally taking a comp sci class that teaches Java and it is very easy for me. Unityscript is my first and favorite :slight_smile:

I started with Basic Pascal. :wink:

You don’t happen to be applying to college right now are you? I am in the exact same situation as you…

Nope, I never had any programming nor game development knowledge prior to Unity. Then I learn unity with it infamous unityscript, after a while a changed into C#, Now only I’m taking programming seriously.

Yes, I’ve been programming for 10 years (5 years as a programmer in the workforce). It’s also nice that C# is used with Unity since it’s the language I have most experience with. But I say language does not matter, it’s just syntax that you can learn quite quickly if you know how to program already. There are exceptions of course (Assembly for example), but for most part, the challenge later is mostly logic and environment.

Started programming with basic at 8, AMOS (games focussed basic on amiga) in teens, a glut of languages for my comp sci degree, and yeah bits and bobs in the 11 years since then. Despite all that i still suck at it

First learned about programming when I was 16 by taking a class called computer math, that was coding for Basic. Been doing it since and I feel it helped me when using Unity.

But what helped me also was started with 3DGS, cause that was the first editor I ever used for game dev.

I knew a little web programming (mainly JavaScript), and that was a big draw to Unity, because of UnityScript. Sure, I’ve learned masses about programming from it too.