I’ve used Unity since 2010 and only just figured out you can use expressions :(:
Well I’ll be damned…
Apparently it isn’t even new, since after trying it in 2020.x I also notice it works in my 2018.2.21 project.
I had no idea. Nice find!
It works in 2017.1 too.
I think I used this back in 4.x too. I think it’s just a native feature of the UI. You can also type infinity into some number fields, as well as a couple other terms.
I had no idea unity supported expressions in the editor
A youtube page called code monkey has been posting one minute tips similar to the above. A few of those I did not know about either.
Huh. I knew you could do this in blender but never occurred to me to try it in unity. Neat!
@Aras recently tweeted this neat little improvement they’re apparently working on:
Ive been using this for ages, its great
The stuff @Baste posted looks awesome! Cant wait for that to come out
Using for some time now, don’t remember my thirst time thou - must have been drunk
It would be cool if they made utility (runtime) out of this functionality. So we could create runtime math equations.
I have used it since I started using Unity. But it would be ever cooler. If it kept the expression and didnt execute it.
so if I enter 1/2 it stays and translates behind the scene to 0.5
It’s in the latest alpha patch notes already!
Yup, that’s just out in 2021.2a10! Happy expressioning.
There are many possibilities in the unity that there is no place for education for the public
For example, holding the v key causes objects to snap to each vertex as they move
Or by holding down alt, you can completely open or close a list childs
I have been suffering from these issues for a long time
Or, for example, buying a gaming mouse will not let you get bored while working with Unity … especially when making the terrain