I had no idea you could edit and view models from within Visual Studio. Not only that but it appears you can create HSL shaders in a visual node based way too.
I had no idea you could edit and view models from within Visual Studio. Not only that but it appears you can create HSL shaders in a visual node based way too.
it has it, but that does not mean its good or worth using.
True. Guess that will require a little testing it out ![]()
I didn’t know about the shader part, but I was aware of the model viewer. I once managed to have visual studio associated with .fbx files, so when I clicked to open one, it took me to VS instead of Blender.
Should have a directx shader debugger too, tried once it was quite nice. Can’t remember how to set it up however.
Yeah I had no idea. My mind was also blown the day I realized I could view FBX models in Quicktime and also view their animations looping in it!
https://docs.unity3d.com/Manual/SL-DebuggingD3D11ShadersWithVS.html
A bit outdated since it mentions VS2012 and VS2013, but VS2015 and VS2017 should work just as well.
I’m pretty sure VS has it, along with performance profiler.
If only VS wasn’t bloated, could start up faster, and code editor was better and more configurable.
I had no clue about the shader editing… kinda cool
Visual Studio can make a pretty damn good grilled cheese, too.
I did the same thing after updating to Win10. When clicking on fbx in Unity it popped up in this weird model viewer. I’m pretty sure I said something out loud that was not nice. oops!
That’s a driver for a 3D printer. (It didn’t work with my Cubify Cube3d or my Printrbot Simple Metal…)