Did you know : Visual Studio has a Model Editor and Shader Designer

I had no idea you could edit and view models from within Visual Studio. Not only that but it appears you can create HSL shaders in a visual node based way too.

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it has it, but that does not mean its good or worth using.

True. Guess that will require a little testing it out :slight_smile:

I didn’t know about the shader part, but I was aware of the model viewer. I once managed to have visual studio associated with .fbx files, so when I clicked to open one, it took me to VS instead of Blender.

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Should have a directx shader debugger too, tried once it was quite nice. Can’t remember how to set it up however.

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Yeah I had no idea. My mind was also blown the day I realized I could view FBX models in Quicktime and also view their animations looping in it!

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https://docs.unity3d.com/Manual/SL-DebuggingD3D11ShadersWithVS.html

A bit outdated since it mentions VS2012 and VS2013, but VS2015 and VS2017 should work just as well.

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I’m pretty sure VS has it, along with performance profiler.

If only VS wasn’t bloated, could start up faster, and code editor was better and more configurable.

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I had no clue about the shader editing… kinda cool

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Visual Studio can make a pretty damn good grilled cheese, too.

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I did the same thing after updating to Win10. When clicking on fbx in Unity it popped up in this weird model viewer. I’m pretty sure I said something out loud that was not nice. oops!

That’s a driver for a 3D printer. (It didn’t work with my Cubify Cube3d or my Printrbot Simple Metal…)

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