Hi,
This is pretty odd. My player moves at a constant speed (I’m not using any physics). I move player in FixedUpdate and all movements are done using Time.elapsedDeltaTime, but on device player walks slower than on desktop. Do anybody know why this happen?
Thanks in advance,
HexDUmp.
Time.elapsedDeltaTime? I don’t think that exists.
This is a long shot, but it could be that FixedUpdate calls are dropped because you’re hitting Time.maximumDeltaTime.
Hi!,
Thanks for the answers.
All the problem was with some GUI code that mysteriorsly did not get called as frequently as in Desktop mode, so player was notified half the times, and then, just walked half the speed that Desptop version do. Thanks for your time.
Thanks in advance,
HexDump.
Do not use onGUI on iOS for anything but main menu, otherwise the performance will suffer pretty seriously.
Losing 30-50% performance especially on pre 4th gen / ipad is pretty well possible