Difference between baked and indirect resolution

I dont have any realtime lights in my project so im trying to understand the importance
of indirect resolution…

Indirect light is just light that has bounced from objects. If your lights are baked then when it calculates the lightmap, it will calculate light bounce from the baked lights. (Should be obvious what the bounce does) That is why it’s called Global Illumination–light bounced from the global environment effects the objects. Direct light on the other hand is the direct raycast from the light source. The resolution of both of direct and indirect is just how many texels per world unit it takes into account.

1 Like