hi all!
I made a shader that reads the light direction and hack the alpha of the windscreen of the car, to make the feel of a dirt glass and the light that make blind…
here is the result inside the unityeditor:
but if I create the exe the result (same light, same situation) is this:
i’m on deferred path and i’ve added my shader in the always included shaders list…
any ideas?
thanks in advance

