Hey all! I’m new to multiplayer/networking, but have an idea that would require it. Sorry for the super nooby questions…
The project is a first person game that would target WebGL. Since I’m new to all this, I’m confused about how server hosting works when combined with WebGL. I’ve seen lots of suggestions of hosting WebGL games using Firebase, but according to this video Firebase isn’t the right solution if your game is real-time. I’ve seen some mention of using Firebase to host the “static content” (which I assume would be the static game files/build). If I wanted to use Firebase, would this mean that I would have two hosting providers: Firebase for static content and another service to host the server that clients would connect to? To make the question more generic, are static content and multiplayer servers different enough things such that they’re treated differently even when using the same host?
I have no frame of reference for this stuff, so any insight would be very much appreciated.