There is a hierarchy as follows.
- Parent - AnimTest
- Child - Cube
Cube is given a Rigidbody, which is initialized in TestAnim.cs given to AnimTest.
using UnityEngine;
class TestAnim : MonoBehaviour
{
Animator m_Anim;
void Start()
{
m_Anim = GetComponent<Animator>();
var rb = GetComponentInChildren<Rigidbody>();
rb.useGravity = false;
rb.interpolation = RigidbodyInterpolation.Interpolate;
}
void Update()
{
if(Input.GetKeyDown(KeyCode.R))
{
m_Anim.Play("Rotation");
}
}
}
Here, when I rotate the parent AnimTest by 0~400 degrees with animation, there was a difference in behavior between Unity2018.4.0f1 and Unity2022.3.4f1.
Specifically, in Unity2018.4.0f1, the Cube follows the parent’s rotation perfectly, but not in Unity2022.3.4f1.
Which behavior is correct?