Hi folks,
I’m currently experimenting with CommandBuffer.DrawMeshInstancedIndirect and saw that some arguments that are present are on Graphics.DrawMeshInstancedIndirect are not on the CommandBuffer variant.
Could anyone suggest equivalents for the following args (if they exist ofc), or explain why they are not needed?
-
castShadows
-
receiveShadows: Is this controlled by targeting a specific CameraEvent?
-
layer
-
camera: I’m assuming this isn’t needed as we just use SetRenderTarget. Is that correct?
-
bounds
Cheers ![]()