Hi
I’ve made a WebGL project and set my gameView in WXGA(1366x768)
In order to get the same render when I publish in a Browser, I used at start the Screen.SetResolution(1366,768,false)
but when I build it, the display wasn’t centered at all.
After wandering a little, I noticed that in My Build the PlayerSettings resolution was set to (1366x768) too.
So I delete the Screen.SetResolution line, and everything was displayed as wanted.
Why the SetResolution would mess it all ?
my build tells to display a 1366x768, and my SetResolution too,
I’m missing something obvious here