Different Ambient Probes For Different Parts of the Scene

Hello everyone,

I have two HDRI textures: one for open environments (streets, etc.) and one for interiors. The first HDRI is inside a global volume, which acts as the main ambient probe, and the interior one is in a local volume. When the character steps into the local volume, the HDRI switches to the interior one.

I was wondering if it is possible to set layers for each HDRI. For instance, could the sidewalks take indirect diffuse lighting from HDRI A, and the interior floor take indirect diffuse lighting from HDRI B, so everything would look seamless and as intended? Is that possible without writing custom shaders and diving into HDRP?

You could use ssgi + reflection probe.

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