I am trying to make a script, that allows me to rotate one object in one angle, say x, and at the same time rotate another object by other angle, for example y. Parent-child doesn’t work, because I want to keep these object in their places while rotating them.
If you have time - could you help me please? I know it’s a stupid question, but I just can’t find an information about it…
Use a script with a transform.rotation = Quaternion.Euler( rot * Time.deltaTime ); rot being a Vector3.