Hey, i need to animate two different gameObjects (they are not parents or children of one another) and i want to animate them (different animation clips) within the same animator. Where should i put the animator that it can control both animations? I’m also running into the issue of the animation clips trying to apply themselves to whatever game object is selected rather than the one i intend
Why would you put two different objects under the same animator? That doesn’t seem logical. If you want to control two animations simultaneously, you should consider using Timeline package.
i more so meant two different objects with two different animations, but trying to find someway to animate them in the same place/in the same animator. But i’ll check out the package