In my editor, I have this image:
But with the build of my Samsung S5 phone with 1280x720 I have this:
PRINT
Even having my view in 1280 and 720 of my editor/game in Unity, the margin of my phone eats up some pixels. Why?
I mean, look at the four corners of the game, in my editor you can see the walls and on the phone you don’t see it, it’s like I’m closer.
Sorry for the Spam and I answered myself that after hours of analysis before posting I just saw the size of my phone screen pront and it is 1920 * 1080 and although it also has a 16: 9 ratio as the resolution 1280 * 720 for some reason zooms slightly from one screen resolution to another.
But now that I put in my Unity editor 1920 * 1080, the view is exact to that of my mobile S5.