Different Armatures Performing Different Animations

Hi, in Blender i have two different armatures on two different meshes performing two different animations at the same time. In Unity it shows both armatures doing the same animation that is meant to be only performed by one armature. I would just like to make one armature idle in the animation while the other one is performing the action.

I am relatively new to animating so i left a link of the blend file here:

This is hard to explain so i made a video here: - YouTube

I am using the latest unity(4.6) and blender(2.68a). Thanks in advance!

The way to do this is to use one armature alone and simply keyframe for the selected bones, not the whole armature.

To solve your problem as-is, you need to unlink the ‘user’ of the animations.

Click the clip armature and select reloadbody action then click the x on the Action editor action selector (You’ll notice it has 3 users and becomes 2 after you click the x). Then select reload action.

Click the body armature, select reload action and click the x, then select the reloadbody animation.

Save and export.

Note that this same process can solve many other strange animation defects and also reduces filesize greatly.