Different Baking On Android And Pc

When I bake the light, different results are obtained for the PC version and android, For android, it turns out too different
Unity 2018.3.11f

Baked for android:
4417381--402700--Screen Shot 2019-04-11 at 15.37.47.png
Baked for pc:
4417381--402703--Screen Shot 2019-04-11 at 15.41.03.png

Real light:
4417381--402706--Screen Shot 2019-04-11 at 15.42.02.png

Lightning params

Does the problem still reproduce when you switch platforms and rebake? If it does, could you submit a bug report, and post bug ID here? Thanks.

https://fogbugz.unity3d.com/default.asp?1145445_mma8h4og3j9cttgk

Are the materials using really dark colors and the lights are very bright? If that is the case it may be a case of you hitting the limits of double LDR.

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@AcidArrow is right, the issue is most likely related to limited color space. Switch to Linear color space in the Player settings, and the issue should go away for realtime lights. This however, will still not resolve the issue with baked lightmaps.

In 2019.1, we’ve added support for HDR lightmaps on mobile platforms as well. If you’d decide to upgrade, you’d need to enable either medium or high quality lightmap encoding in the Player settings for Android platform.

If you want to stick with 2018.3, then you’d have to either use lower intensity lights, or author your materials differently, as HDR lightmaps are not supported in that version.

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thank you, guys

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