I have a Desktop PC and a Laptop, I keep Assets and Project Settings in Sync and I work from both systems equally, my issue is that every time I create a build from a different system that the previous build it has changes when uploading to Steam (scans for changes and only uploads the differences).
So the weird thing is that if I make a build from my Desktop, and upload it to Steam, and then copy the whole project to my laptop (tried it for debugging purposes to eliminate the posibility of Sync not working correctly) and make a build without any changes, Steam will catch differences in the likes of 50-100mb, while if I build again from my PC, it will have differences of 10kb or so (since no changes made).
I have the same Visual Studio 2017 in both systems. Any help appreciated