Hello.
Why is my build on some devices may not work as expected? And, on the devices of one model. That is, my friend Samsung Galaxy S3, he opened my game through again, issue 6 FPS and most of the textures and models behave inappropriately. The unit has a new, everything else works fine, and top games give good FPS. Another friend of mine is the same phone (Samsung Galaxy S3), but it is my game always works well and smoothly, there are no errors and other things.
What does it depend, no one can explain to me?
I’m pretty sure the Galaxy S3 came in two different hardware configurations - are you sure the two models have identical specs?
I regularly get reports of my apps not working on some, but not all Galaxy S2 devices.
I learned that on devices with kernel version 3.0.31 game does not work or works poorly. On devices with kernel version 3.4.0 everything works well. Can this somehow be solved?
I updated the Android on your Samsung Galaxy S4 Mini to version 4.4 and all stopped working. I use a bunch of Marmoset Skyshop + Vuforia, so all materials mobile broke and gray without reflections.
Galaxy S3 does indeed come in two different hardware flavors. The 4G LTE version is Qualcomm Snapdragon + Adreno GPU, all others are supposedly Samsung Exynos 4 + Mali 400MP GPU (Samsung Galaxy S III - Wikipedia).
What these two GPUs can handle varies. And the driver bugs they probably shipped with originally also vary. Luckily they are old and well-tested devices by now, with many generations of driver patches, etc. If you are seeing something fixed by a kernel update, that’s always going to be your best answer.
The S4 Mini hardware supports GLES 3.0, which is something Skyshop has had trouble with (to be fixed in 1.11). The current work-around is to set your project to “Force OpenGL ES 2.0” under player settings.