I’ve been running into a problem with socket interactors.
It seems that socket interactors derive from the same base interactor class that’s used for things like hands.
Now the problem is, I have a lot of XRGrabInteractables that need to react different depending on whether they are being selected by the player’s hands or socket interactables (IE: a virtual iPad that only switches on when you grab it).
I kinda want to add things like OnSelectEntered(XRDirectInteractor) to disambiguate these cases, but I’m not quite sure what the proper way to do this would be?