My game support multiple languages and my base font file not support all these languages so I required to import different independent language font files. This kind of Fonts folder I have within my project:
I want to publish my game on iOS platform.
Am I doing correct implementation? Because many font files I required to load within the iPhone memory.
or iPhone will provide in-built support for multiple languages.
I am little bit confuse on this matter so creating a thread here so I can get some suggestion.
Thank you for your given time on this point.