When we build a linux server, all ghots seem to report the same issue:
from the server which has a different hash on the client (got 9857424695052784673 but expected 13347794461205054034)
Every ghost we have reports this, until we get disconnected fromt he server.
Connecting from android to the unity editor works without any issues. Connecting from the unity editor to the linux server (While staying ont he Dedicated Server) also works without an issue.
But as soon as we switch platform in the unity editor to Android, or create an Android build we get these exceptions.
What could potentially be the cause of this?
(Yes we deleted the library, cached entities etc., tried to build from multiple machines all with the same output)