Hello everyone,
when I create 2 Build Profiles for Android with Unity6 and want to give each Build Profile different Graphics APIs through the “Player Settings Overrides” section, it also overrides/changes the Graphics APIs for the other Build Profile. I assume this is a bug.
you need to make sure the APIs you set in the platform > android > player settings are not overriding the specific platform build profile “.asset” settings. The new wordings with global player settings and shared player build settings is really really messy and confusing
Thanks, it’s indeed a known bug that we’re working on fixing: Unity Issue Tracker - [Player Settings] [Common] [Rendering] - Auto Graphics API should be changed per profile and not globally
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