I imported a character and applied motion to it. In the inspector there is
- Transform,
- Animation
- Character Controller
- Third Person Controller
- Third Person Camera
How to solve those three problems:
- The animations have different ground planes. So when going from walk to idle, the character hovers.
- The animations start at point A and end at point B. The character is not running in place in the animation. How can I make Unity place the animation start at the current position of the character instead of jumping back?
- How do I make the character’s movement speed according to the figure’s movement speed in the animation? In my animation, the character does not move with constant speed, but slows down, is hesitant, goes on again…
Thanks in advance