Different Horizontal Speeds in the Input

I’m trying to create a control where by pressing the Left Key, I would move slower than I would be pressing the Right key. I’m using Input.GetAxes and working with “Horizontal” but the speed value I put in to it works for both the Left and Right Arrow Buttons.
How do I give different values to each key while using the Input.GetAxes(“Horizontal”),0,0 ?

Here’s a piece of my code, I’m using C#

using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {
	public float leftspeed = 6.0F;
	public float rightspeed = 9.0F;

	public float riseSpeed = 5.0F;
	public float dropSpeed = 14.0F;

	private Vector3 moveDirection = Vector3.zero;
	void Update() {
		CharacterController controller = GetComponent<CharacterController>();

			moveDirection = new Vector3(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"), 0);
			moveDirection = transform.TransformDirection(moveDirection);
			moveDirection.x *= leftspeed;
			moveDirection.y *= dropSpeed;
		

		controller.Move(moveDirection * Time.deltaTime);
	}
}

Any help would be appreciated thanks.

From where you are now, you should be able to just do:

if (moveDirection.x < 0.0)
  moveDirection.x *= leftSpeed;
else
  moveDirection.x *= rightSpeed;

I may have the leftSpeed/rightSpeed reversed.