I baked a lightmap (color and light) in Maya and import the .mb file in Unity. I applied the baked lightmap (import as lightmap) as the texture for the Lightmapped diffuse shader in Unity. It looks very coarse, like a painting. How can I bake the color and light map and export it to unity so that it looks like photograph, or same as in Maya? Thanks very much!
Yes I turned it down. I think I plugged the lightmap texture into wrong slot. I now plug it into lightmapping->maps and it works good now. However, it still shows weird bee hive pattern on these boxes, which should be pure grey. It should be a problem in Maya baking since the pattern is shown in the baked texture. I used fill texture seams 3. Do you know why? Thanks!