Hello,
I’ve been attempting to achieve this all day and I can’t seem to do it. In my scene, I have a player and two audio sources. One audio source is playing the music I want for the scene (level), and the other audio source is playing the song that I want to be audible in the pause menu. When the player presses the Escape Key, a pause menu pops up. Is there any way I can get one audio source to mute, and the other audio source to unmute when the player hits the escape key? Both audio sources are attached to Empty GameObjects with 2D sounds. Thank you so much for taking the time to help me out!! Thank you!