I have 2 working displays. In the unity editor, the Display.displays.Length
check gives the result “1”, and if you assemble the project and run it – “2”
I’m using last version of Unity
I have 2 working displays. In the unity editor, the Display.displays.Length
check gives the result “1”, and if you assemble the project and run it – “2”
I’m using last version of Unity
See the manual:
Damn. Not a bug, but not normal either. Thanks for the reply
You could use Unity - Scripting API: Screen.GetDisplayLayout. That should work in the editor.
Display class is only meant to be used for spawning multiple windows.