Different orthographic view in each eye

Hello,

I am working on project which requires that some elements are visible in one eye, and some are visible in the other. The idea is that the brain combines the images in both eyes into a single orthographic image. I not not want to achieve any 3D effects.

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For this to work correctly, it is critical that the two images are aligned perfectly to each other, otherwise the observer gets double vision.

I am assuming that to align both images, the distance between the left image and the right image, must be equal to the IPD - is this correct?

So far I have failed to align the images, so I would really appreciate some help. Thank you.

You don’t need to align anything. Just create you game and have certain object in a layer, you can use camera culling mask for that. So you can split content up into different layers and only activate the layer you need in the camera culling mask. This way you can make content appear in one eye but not in the other one.

However native VR support has not way to support 2 camera setup, so you still need to use the Oculus SDK’s for that. More information about when Native VR is getting a dual camera of culling mask feature: Different content in each eye - Unity Engine - Unity Discussions