Hi Here! This is my first Topic, sorry if not doing something properly in advance .
So, i’m currently working on a scene as seen in the picture attached. Basically my player will play the whole game inside of his house, eventually only interacting visually with the outside.
As i’m getting deeper now into lightning concepts i was wondering how to baked a better lightmap for all the player’s house inside objects and define a lower quality lightning for the outside instead.
Right now, i only have ticked as static (Contribute GI) all game objects inside of the player’s house and i’m baking the lightmaps at high quality parameters, but have the outside houses / etc as not not contributing to GI so baking time doesn’t take that much time. Still, i’d eventually like to bake lightmaps for this outside elements but not as detailed as the player’s house.
Can anyone give me some hints on this topic? Thanks a lot!
Details of the attached image: Player’s inside of an office, and can see the rest of the neighbourhood through the windows