hi everyone
im new in unity and try to make some test project but i have problem with skybox. when I run my project in editor all thing is good but when I run it from build exe all thing is wrong. if i dont use sky box i see my building and terrain but building is not complete. and when i use sky box i cant see anything.
i attach 2 pictures that show my problem. in left window of each picture i play my exe and right hand is editor. different from 2 mode is only skybox.
without skybox:
with skbox:
so what should i do to solve this perablem?
thank to everyone that help
why noone answer or reply to my post and problem? is it unclear question? is it unity bug or i do something wrong?
i try new project and again i have same problem. my problem is :
1-when i use standard skybox asset nothing render on scene on exe version but all thingis correct in editor mode
2- when i dont use sky box my model mesh (build in 3dmax) not render correctly and some meshes not show in exe but show in editor
3- in exe ZOrder of object and position of it not true in exe but its true in editor
so i whish some one answer me after about a week 
if you need new screenshot or some information i can send for.
Man I wish I could help you, but everything seems fine from what I can tell. Maybe it is a bug.
thanks for your comment but i think it common action and if its a bug how other can make exe with unity and publish it? is it trrain bug or camera bug or skybox bug? how can solve it?
If you two want to help eachother, I would recommend a program called teamviewer, basically he can look at your screen and see what your doing, and if you give him access, he can control your computer…further investigating the problem.
who give the accss? and how to give access?
Quick questions:
-
why is your far clip plane set to only 50? anything farther from this distance will not render; and that’s a short distance…set it to 1000 and see what happens.
-
why is your camera’s depth order set to -1? set it back to 0 and see what happens.
I’m positive this is not a bug.
thanks to your answer. try your recommended settings but my problem still and not solve and is the same as before. only one thing i forgot report it is when i move camera in exe mode to inner part of map and back to outer part that havent terrain, my terrain window not refresh correctly

is it possible this problem depend on my 3d modeling and my model have problem? how can i check this reason?
I think your problem is simpler than that. Have you checked if your hardware could be the culprit?
What video card are you using and what drivers?
Have you tested on multiple workstations at your office, or this happens on every system you test on? What kind of QA process do you have in place to check this?
im not checked in other computer and i use “asus g50” laptop. my graphic card is nvidia geforce 9800m gs 512mb and my driver version is 8.15.11.8669. my osis windows 7 ultimate 64bit.
why it render and work in editor well and it work in exe ugly? how can recognition problem in exe mode? and make scene correctly in editor that exacly appear in exe?
today i test my exe in some computer but i get same result. so i think is not hardware or driver issue. but when i build my project for web it work correctly and same as editor mode. now can anyone help me?
hi everyone
i still have problem with exe. know when again work on it i saw other problem that before not attention. when i remove skybox and change camers clear flag to solid color and set color to any color (like blue or red) in exe i saw background as gray.
for my model problem i change file format from max to FBX but not help me to solve problem.
can eny one help me? i should solve this problem very soo.
thanks for help or approach
finaly i solve my problem 
i run my project in too many computer and i sow in all 32 computer it run correctly and only in some windows 7 64 has problem. thanks all people answer me in this topic.
reviving this thread, I recently started using unity3d and have the same problem. Except, I’m on win7 32-bit, and still can’t get the skybox rendered in the PC-build and web-player-build. Furthermore, it isn’t rendering any 3d-texts I’ve made, and physics isn’t working on the Main Camera. All of these things work well in the editor, so I’m wondering if there’s some files missing or some setting is amiss. If anyone could help I would be most thankful.
*Edit: Also noticed, during compilation, the editor game-view stops rendering the skybox and texts for a short fraction of a second, and then goes back to normal, when the compilation is complete. Don’t know if this has anything to do with it…
*Edit2: I might have figured it out now… I didn’t include the skybox asset, or any other asset when I started the project. Weird how it still worked in the editor though…
did you try Windows Xp 32/64? does it have problem?